Also, Asetoni's Ignis Guide is great.Ī flashback origin story that takes place prior to the Dawn Trailer, but can't be played sooner because it begins and ends with events that take place in Chapters 13 & 14 of the main game. There's some foreshadowing that some people might consider spoilers, but I think they're vague enough that it increases anticipation, and thus is a good thing.Īdvice: After finishing Episode Ignis is a good time to unlock "Change to Ignis" in the Techniques section of the Ascension Grid for 20AP, which allows you to play as Ignis whenever you want during the main game. Playing this episode now let's you use Ignis more effectively in battle in the main game, especially when you're required to later in the game. This is why many suggest waiting until after finishing the Main Story of FFXV to play this episode.Ĭomments: However, I strongly disagree. They show slides of events that happen during Chapters 10-14 of the main game. After Ignis has a conversation with Noctus at his bedside during the ending, stop watching the screen during the credit scroll. WARNING: Only play the main story, NOT any of the extras (the Extra Verse is Alternate Ending #1 of the Main Game and will spoil the main game's real ending), and DO NOT WATCH THE CREDITS. Location: In the Downloadable Content section of the Main Title Menu. I guess there's unlimited Justice Monsters Five, fishing, and roadtripping in the demo area, so there's that.Shows what Ignis does during the end of Chapter 9. Note that the demo save does not transfer to the main game, so you'll basically be starting over in the retail game. * Certain mobs and other things are missing from the demo area that have relevance in the main game. * The characters either cap at level 10 or the experience pretty much slows to a crawl at that point. * The overworld skills (fishing, cooking, ect) cap at level 3. * Only a small amount of the ascension board (what you spend AP on) is available to invest in. In addition to being cordoned off to, like, 1% (?) of the total land of the game, the demo has a number of other little caps: It's a pretty open demo in that you can putter around the starting area for a good long time, but I pretty much exhausted it after about 12-16 hours of play, poking around all the nooks and crannies of the starting area.
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